![]() ![]() ![]() ![]() Also, the Save and Play button doesn't work for me you need to still launch the game separately. It helps to make a shortcut for the SA2ModManager somewhere on your desktop or wherever you want. Make sure to click Save, and obviously have cutscene revamp checked off.įor some reason - at least for me - this mod manager doesn't launch every time you open the game, so if you ever want to do anything, you need to go back here. Here is where you install the loader and mods, and make any changes you want. Now go back to C:\Program Files (x86)\Steam\steamapps\common\Sonic Adventure 2 and launch SA2ModManager - the one with the blue icon. You can either recycle the compressed folder, or leave the compressed folder in the game files, or put it somewhere else. Extract this compressed folder directly to C:\Program Files (x86)\Steam\steamapps\common\Sonic Adventure 2\mods. Download the cutscene revamp mod here: ĥ. You will use this for any mods you will want to addĤ. You'll notice a folder called "mods" was created. don't make any folders or anything, just let it happen. Extract the compressed folder directly to C:\Program Files (x86)\Steam\steamapps\common\Sonic Adventure 2. But seems like you've already done thatģ. Obviously if it's your first time playing, you'll need to set it up properly, then do this. This will bypass that pesky launcher that pops up every time. You might have already done this, but worth mentioning: Go to C:\Program Files (x86)\Steam\steamapps\common\Sonic Adventure 2 and rename Launcher to LauncherOld, and sonic2app to Launcher. Originally posted by MVP:I just set up my game for modding and the cutscene revamp mod specifically two days ago, so this should help you out! Let me know if you have any issuesġ. Tillämpningsprogrammet måste också vara kompilerat med felsökning JitDebugging-värdet angivet i avsnittet. Tillämpningsprogrammet eller datorn (nfig) ha Vid .Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Vid .ControlNativeWindow.WndProc(Message& m) Vid .ControlNativeWindow.OnMessage(Message& m) ![]() Vid .CreateControl(Boolean fIgnoreVisible) Vid _Load(Object sender, EventArgs e) i E:\Programs\sa2-mod-loader\SA2ModManager\MainForm.cs:rad 143 Vid () i E:\Programs\sa2-mod-loader\SA2ModManager\MainForm.cs:rad 305 If you're a fan of the classic 2D Sonic games, you will find hours of fun.Vid (Int32 startIndex, Int32 length) There are tons of user-made levels to try out on GameBanana. You can also go to the 'Codes' section of the Manager to enable certain cheats if you want, such as enabling a Super form with 1 ring, or super jump. The description in the Loader should state which level the mod will overwrite but if it's a conversion of multiple levels, you'll most likely be given a level select as soon as you boot up the game. Just, while the mod is enabled in Mania Mod Manager, when the game goes to load a level it will load the modded level isntead. Don't worry, this doesn't overwrite any of the original game data, you'll still be able to play Sonic Mania levels when you want to. The way Mania Mod Manager works is that it replaces one of the levels in Sonic Mania with the user-made one. If there's no sudden error message from the Loader, select 'Save and Play', and start a new game. ![]()
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